This project was more practice for hard surface modeling in Zbrush, also some fun with particle effects and lighting inside the engine.

LloydPabon_Wireframe.png
LloydPabon_ZbrushSheet.png

All aspects of the project were created by me. Assets were modeled in Zbrush, UV'd in Headus UV Layout, textured in Substance Painter, integrated into the UE4 engine.