The goal of this project was to challenge myself with an intricate furniture design and model it using Zbrush. A good way to practice hard surface modeling on a program other than Maya or 3DS Max.

LloydPabon_OrnateFurniture_Turnaround.png

All aspects of the project were created by me. Assets were modeled in Zbrush, UV'd in Headus UV Layout, textured in Substance Painter, integrated into the UE4 engine.