My final and Independent study for my time at SCAD. I wanted to focus more on the Look Development aspect of setting up a scene so I created various modular pieces and spent most of my time practicing lighting, composition and material work of the individual pieces. The hardest part of this was learning a whole different work pipeline than I was used to when I only had to worry about setting up a few unique models to make a scene. Learning how to fine tune the light sources to convey the right atmosphere really helped put the scene together the way I envisioned it.
![HighresScreenshot00000.png](https://images.squarespace-cdn.com/content/v1/5aa50db8cef372a9f7be3e87/1529442674219-P6NQ3PMM9VVMNUEH3VTT/HighresScreenshot00000.png)
![HighresScreenshot00001.png](https://images.squarespace-cdn.com/content/v1/5aa50db8cef372a9f7be3e87/1529442654167-8IOB75JYM1VI0N8A7I2I/HighresScreenshot00001.png)
![HighresScreenshot00002.png](https://images.squarespace-cdn.com/content/v1/5aa50db8cef372a9f7be3e87/1529442922007-2ZKNBVMJMJC35ER80815/HighresScreenshot00002.png)
![HighresScreenshot00003.png](https://images.squarespace-cdn.com/content/v1/5aa50db8cef372a9f7be3e87/1529442917875-6LR7AY8PRVRWI84G6BBY/HighresScreenshot00003.png)
All aspects of the project were created by me. Assets were modeled in Maya, UV'd in Headus UV Layout, textured in Substance Painter, integrated into the UE4 engine.