My final and Independent study for my time at SCAD. I wanted to focus more on the Look Development aspect of setting up a scene so I created various modular pieces and spent most of my time practicing lighting, composition and material work of the individual pieces. The hardest part of this was learning a whole different work pipeline than I was used to when I only had to worry about setting up a few unique models to make a scene. Learning how to fine tune the light sources to convey the right atmosphere really helped put the scene together the way I envisioned it.
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All aspects of the project were created by me. Assets were modeled in Maya, UV'd in Headus UV Layout, textured in Substance Painter, integrated into the UE4 engine.