Weapon Stand Look Dev Week 1

  • This study will focus more on the Look Development aspect of a project rather than just the creation and integration of game ready assets into the engine. It will also allow for a better understanding of the “Post creation” aspect of making environments in UE4 such as Lighting, Optimizing, Post processing, and Particle Effects. The outcome would be to create a small environment that looks and feels realistic while at the same time being optimized to be used in game. The small scene will be a Weapon Vendor Stand with a Customized Gun surrounded by miscellaneous items such as bullets, signs, cartridges, and health items. The environment is an old abandon subway tunnel based on the real life Pecherska metro station in Russia which I've previously created.

The Hero Asset will be an AK 74 Bullpup Rifle.

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