General modular assets modeled, UV'd, and ready to be put in engine for set dressing the scene. I wanted to keep the scope of the scene small in order to give each piece the same amount of detail work when I start texturing.
General modular assets modeled, UV'd, and ready to be put in engine for set dressing the scene. I wanted to keep the scope of the scene small in order to give each piece the same amount of detail work when I start texturing.