Weapon Stand Week 3: Unreal Implementation

Modular assets have been put into Unreal Engine and set dressed. As I was placing the assets I started to come up with ideas for some extra props I could put around the scene that would help tie it all together such as shipping crates, gas masks, and some pipe bombs in the crates. 

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Progress was also made on the hero asset, the general size and shapes have been blocked out and now I'll take it into Zbrush to start on the details. 

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